
This is a test I did a few months ago in Formation, is a little research about AR in Unity 3D for Android. I have used the component from Qualcomm:...
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First approach to Renderman. Playing with Geometric Area Lights and Pixar LMMetal as car paint shader.
Here goes my first experiment 🙂 I have been doing a series of test projects in Formation with Octane Render, a GPU based render, to check the possibilities of using it in…